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Solaris Activity:
Joining Solaris is facilitated through our application aoc gold procedure at our website, www.solarisaoc.com. After reading through our guild’s information, head to the forums, register for an account, and post a new application using the template provided in our Applications forum. An officer will review your application, and if interested, will invite you to a 7 day trial period, during which you will be evaluated for performance, conduct, and guild interaction. Those we feel would make a permanent contribution to our group will be promoted to full member, and be entitled to full guild priviliges from then on. If you have any questions, contact Draemonorius, Thumper, Kegluneq, or Azeraph ingame, or PM me on the forums.
Mission Statement:
Solaris is a guild that prides itself on being masters of group content and teamwork. With that in mind, solo players should reconsider before applying to our ranks. We group several times a day, for loot runs in the resource zones, dungeon runs, powergrinding groups, PvP Minigames and World PvP groups. All group content is conducted in Ventrilo, and endgame Ventrilo is mandatory for those taking part. We don’t expect you to drop everything you do to run a lower member through Sanctum, but we do expect you to help your guildmates when conveniently possible, and to participate in organized guild events as much as you can. What is possible working alone pales in comparison to that possible in a group, and learning the tactics and pace of organized group warfare will only enhance our success in endgame.
Solaris is a mature guild. We don’t have the time aoc gold or the patience to deal with those who wish to act in a non adult manner. All Solaris applicants should be comfortable in dealing with a multitude of different people, each of who has different beliefs and ideals about issues. No bigotry, of any kind, will be tolerated in Solaris, and any such rhetoric or action will be swiftly dealt with. We expect each person in our ranks to work hard to improve themselves and the guild; testing game mechanics, working to learn and master your class, and helping the guild in it’s expansion of influence and the achievement of goals. Applicants should be experienced with previous MMO’s, and be willing to take constructive criticism when neccesary.
Solaris is dedicated to excellence, in everything we do. We put research into game mechanics, we test every skill, ability, and build with every patch, and practice and refine our tactics with poise and efficiency. Solaris expects nothing less than the best, and accomplishes the same. We will be a server leader in raid progression, and will maintain an undefeated record with our Battlekeep. To be Solaris is to be dedicated to the pursuit of excellence.
Application Process:
The Solaris Applicant:
Solaris and its members take the reputation and image associated with our tag very seriously, and work hard to add to that prestige. With that, when wearing the Solaris tag, you are expected to conduct yourself in such a manner befitting that of the guild. Griefing, trash talking in OOC, hate tells, spawn camping, etc., will not ever be tolerated, and if reported to us by another with proof, will be dealt with immediate punishment. If you wish to act like a fool while playing AoC, apply elsewhere; we aren’t interested.
Solaris Conduct:
Related Topics:
Tendon Rupture: 3 Ranks, Passive, Required for Ricochet.
- As the tooltip suggests, each point invested lowers the cooldown of Incapacitating Stabs by 2 seconds, up to a maximum of 6 seconds.
- As the tooltip suggests, attacks have a chance to proc a Knee-Capping debuff on the target, lasting a few seconds.
Tooltip: Increases the chance to hit with their offhand weapon and damage done by bows.
- Each rank invested in, provides a significant damage boost to combos such as Salvo and Volley Backwards. (Will post all combos affected shortly.)
- This bonus applies exclusively to bows. Crossbows will not receive the range bonus.
Rapid Stabs: 3 Ranks, Passive.
Deadeye: 3 Ranks, Passive.
- The offhand chance gives a chance on a melee swing for the damage of both weapons to be factored into the attack. Only applies when dual wielding weapons.
Tier 3: Requires Level 20, 10 points in Sharpshooter tree.
Splintering Puncture: 3 Ranks, Active, 60 sec. cooldown. (? - Confirmation on cooldown needed.)
Bow Specialization: 5 Ranks, Passive.
Tooltip: The Ranger’s attacks have a chance of snaring enemies nearby the primary target.
- Each point invested increases the radius of Sulfurous Burst by 1m, up to a maximum of 5m. This maxes the range out at 10m.
- The snare effect is similar to Pin Down in duration and potency.
- The damage bonus scales along with the Ranger’s age of conan gold current level.
- Each point invested in Focused Fire increases the damage bonus.
- Each combo that this feat effects has a different cooldown reduction. (I will update this with a detailed list on combos that apply, and cooldown times.)
Tooltip: Increases the duration of the Ranger’s Pin Down combo.
Tooltip: Adds fire damage to normal ranged attacks, and bonus damage to all ranged attacks.
Tier 4: Requires Level 25, 15 points in the Sharpshooter tree.
Tooltip: Upgrade combo: -2 to cooldown of the Incapacitating Stabs combo, which slows an opponent’s movement rate.
Fire Stance: 1 Rank, Active (Aura), 4 sec. cooldown.
Tooltip: Increases the range of bow attacks.
- Additional points give varied amounts; the final rank is 15% additional offhand chance, and +14 Bow Damage.
- The bleed effect is extremely poor damage, and can spread to targets that are under damage-sensitive CC, potentially breaking it early.
- When used on other players, Knee-Capping will proc a Root Immunity after it’s duration is finished. However, Knee-Capping willnot proc Root Immunity on mobs.
Sulfurous Burst: 1 Rank, Active, 60 sec. cooldown, required for Sulfurous Blast.
- Keep in mind that Stealthy Strike is a skill that is learned in the mid 30’s (? - What’s the exact level?), and this feat can potentially be taken before the Ranger even acquires Stealthy Strike.
Tooltip: The Ranger’s shots have a small chance of briefly rooting the target to the ground, preventing movement.
Ricochet: 5 Ranks, Passive, 3 Ranks of Tendon Rupture required, Required for Knee-Capping.
Tooltip: Attacks performed with in 10 seconds of a Stealthy Strike combo have a chance of reducing the hate generated by the Ranger for a short period of time.
Tier 2: Requires Level 15, 5 points in Sharpshooter tree.
- This ability applies to bows only.
- The first point in this skill grants a 5% additional offhand chance, and +6 Bow Damage.
Tooltip: Improves the Sulfurous Burst ability, increasing the radius and causing it to inflict burning wounds on all hostile targets in the area.
Sniper Stance: 1 Rank, Active (Aura), 4 sec. cooldown, 5 ranks of Silent Shots required.
Tooltip: Upgrades the Bleeding Puncture combo, adding a bleed effect to enemies in the area. More points in this feat will increase the area size.
Cold Nerves: 3 Ranks, Passive.
- Each rank increases the proc rate of Ricochet. (? - This seems to be the case, and if it is, testing will be needed to determine the approximate proc rate per rank.)
- In addition to the 30% additional damage, a flat damage bonus is added, which scales with the Ranger’s level. (I believe this was the compensation for the removal of the range bonus.)
Tooltip: Reduces the cooldown on all ranged combos.
Focused Fire: 5 Ranks, Active Skill, 60 sec. cooldown.
- As with all stances, the damage bonus is 30% to all attacks.
- Each rank reduces the stamina cost of specific combos by 5%, up to a maximum of 15%. (I will include a list of combos affected shortly.)
Sulfurous Blast: 5 Ranks, Passive, Requires 1 Rank of Sulfurous Burst.
Tier 6: Requires Level 40, 25 points in the Sharpshooter tree.
- Sulfurous Burst deals 1 damage to stealthed foes within the affected area, forcing them to unstealth. Coupled with Tracking, this is a highly useful PvP utility feat for a minor investment.
- Each point invested increases the duration by 1 second, to a maximum of 3 seconds.
- Each rank increases the area effect snare by 1 meter.
- This feat applies a debuff on the target after using Stealthy Strike, which lasts 10 seconds regardless of rank. For every point invested in Silent Shots, this debuff has an additional 20% chance of giving the Ranger the “Silent Shots” buff after an attack on the target.
Eagle Eye: 5 Ranks, Passive.
Quick Shots: 5 Ranks, Passive.
Tooltip: Increases the range of the Ranger’s attacks, their damage and their chance to hit.
- When Bleeding Puncture is used on a mob while this buff is active, any mobs within a certain radius of your target will also receive the bleed effect.
- Each point invested increases the damage dealt, which is a fire-based damage over time. The damage is minor, but does add up over several ticks.
- The hit chance increase is listed as a -2% miss chance.
Silent Shots: 5 Ranks, Passive, Required for Sniper Stance.
- Attacks used in this stance have a chance to proc a small fire damage bonus, seperate from the normal damage dealt.
Tier 5: Requires Level 30, 20 points in the Sharpshooter tree.
- The tooltip for this feat is misleading, as there is no range increase currently associated with Sniper Stance. (Sniper Stance originally did give a range increase during beta.)
Tooltip: Increases the damage done by select ranged combos.
- The radius effect of Sulfurous Burst is 5m.
- Regardless of Rank, Silent Shots grants the Ranger a -20% hate reduction on all attacks while the buff is active on the Ranger. Increasing the rank simply gives a higher chance of a proc.
- As with all stances, the “Bonus damage” is a 30% damage increase to all attacks.
- The exact radius added per rank is currently unknown.
Tier 1: No requirements.
- The effect is an area effect around the Ranger’s location.
- Each rank increases your range rating by +1. This translates age of conan gold to an additional meter per point invested, to a maximum of 5m. (?)
Tooltip: Grants the Ranger an ability which increases the damage of their attacks for a short time.
Knee Capping: 2 Ranks, Passive, Requires 5 Ranks of Ricochet.
- Because the fire damage proc occurs after the initial damage, Fire Stance has a chance of breaking damage-sensitive CC.
- This feat applies to bows only. Crossbows will not receive the bow damage. However, obviously the duel wield bonus will still apply.
Tooltip: Reduces stamina cost on all ranged combos.
Tooltip: Grants the Ranger an ability which reveals any hidden enemies in the vicinity by lighting up the area.
Related Topics:
You can apply at our website, or contact Aeneas, Devilbliss, Balkis, Sagasha or Sylvester in game for a trial invite.
Righteous Dawn started as a raiding age of conan gold guild in World of Warcraft over 3 1/2 years ago on the Azgalor server. Throughout that time, Righteous Dawn has maintained its position as the premier raiding guild on Azgalor with server first kills in every major raiding instance from Molten Core to Sunwell.
Now that AoC is out, the guild is branching out to another MMO while maintaining its presence in WoW. We’re a laid back group whether we’re PvP’ing or raiding. Most of the time we’re drunk when we do either (Grappler and Paragon are always drunk and will take on all comers in a drinking contest).
Now that AoC has the first month under its belt, Righteous Dawn has decided to open up recruitment to the public.
GUILD HISTORY:
http://www.righteousdawn.dkpsystem.com/news.php
Basically we’re looking to build our community here on Dagoth and aoc gold add some quality people that enjoy pvp and raiding. If you’re looking for an established guild with laid back veteran MMO players, then we’re probably the guild for you. Contact us in game or on the website if you’re interested in applying.
Related Topics:
Now that AoC is out, the guild is branching out to another MMO while maintaining its presence in WoW. We’re a laid back group whether we’re PvP’ing or raiding. Most of the time we’re drunk when we do either (Grappler and aoc gold Paragon are always drunk and will take on all comers in a drinking contest).
www.righteousdawn.com
Now that AoC has the first month under its belt, Righteous Dawn has decided to open up recruitment to the public.
You can apply at our website, or contact Aeneas, Devilbliss, Balkis, Sagasha or Sylvester in game for a trial invite.
http://www.righteousdawn.dkpsystem.com/news.php
GUILD HISTORY:
Righteous Dawn started as a raiding aoc gold guild in World of Warcraft over 3 1/2 years ago on the Azgalor server. Throughout that time, Righteous Dawn has maintained its position as the premier raiding guild on Azgalor with server first kills in every major raiding instance from Molten Core to Sunwell.
Here’s our WoW website so you can see what we’ve been all about for the past 3 1/2 years.
Basically we’re looking to build our community on Dagoth and add some quality people that enjoy pvp and raiding. If you’re looking for an established guild with laid back veteran MMO players, then we’re probably the guild for you. Contact us in game or on the website if you’re interested in applying.
Related Topics:
Cool down – 60 Seconds
Damage rank 4 – 1 Attack that is about 25% - 50% stronger than a normal attack
Bonus effect – Knock down effect
Damage rank 3 – 1 Attack that is age of conan gold about 25% - 50% stronger than a normal attack
Damage rank 4 – 2 Attacks that are about 10% - 15% stronger than a normal attack
Attack - Left
Damage rank 2 – 3 Attacks that are about 15% -20% weaker than a normal attack
Damage rank 3 – 2 Attacks that are about 10% - 15% stronger than a normal attack
Damage rank 4 – 2 Strikes that are about 30% - 50% stronger than a normal attack
Bonus effect –
Attack – Overhead
Cool down – 15 Seconds
Stamina cost – (X, X, X, X)
Bonus effect – None
Attack - Right
Damage rank 1 – 3 Attacks that are about 15% -20% weaker than a normal attack
Bonus effect – -3% Invulnerability de-buff for 10 seconds
Bonus effect –
Damage rank 3 – 3 Attacks that are about 15% -20% weaker than a normal attack
Damage rank 5 – 2 Attacks that are about 10% - 15% stronger than a normal attack
Bonus effect –
Damage rank 1 – 2 Attacks that are about 10% - 15% stronger than a normal attack
Batter Aside – A full power attack that knocks the enemy off there feet.
Bonus effect – Invulnerability de-buff
Feint Attack – A feinting strike that causes the enemy to lower there defenses.
Cool down – 20 Seconds
Damage rank 2 – 2 Attacks that are about 10% - 15% stronger than a normal attack
Damage rank 1 – 1 Attack that is about 25% - 50% stronger than a normal attack
Bonus effect – +5 shielding bonus and a chance to counter-strike attacking enemies for 30 seconds
Cool down – 10 Seconds
Damage rank 3 – 2 Strikes aoc gold that are about 30% - 50% stronger than a normal attack
Ranks – 6 (levels 5, 15, 24, 40, 60, 80)
Damage rank 4 – 3 Attacks that are about 15% -20% weaker than a normal attack
Attack - Right
Damage rank 6 – 2 Attacks that are about 10% - 15% stronger than a normal attack
Damage rank 2 – 2 Strikes that are about 30% - 50% stronger than a normal attack
Hail of Furious Strikes – A brute strength attack that batters the enemy senseless.
Damage rank 2 – 1 Attack that is about 25% - 50% stronger than a normal attack
Stamina cost – (X, X, X, X, X)
Bonus effect –
Damage rank 1 – 2 Strikes that are about 30% - 50% stronger than a normal attack
Stamina cost – (X, X, X, X)
Ranks – 5 (levels 7, 20, 28, 44, 56)
Ranks – 4 (levels 17, 32, 48, 68)
Bonus effect –
Guard of Dancing Steel – A flashy sword attack that increases the conqueror defense and gives him a chance to counter-strike attacking enemies.
Stamina cost – (X, X, X, X, X, X)
Ranks – 4 (levels 20, 36, 52, 72)
Damage rank 5 – 2 Strikes that are about 30% - 50% stronger than a normal attack
Related Topics:
[1.] There is no snare effect.
Jagged Cut: A quick attack that causes bleed damage to the age of conan gold target over time.
Atrocity: Increases the DPS of butcher to a maximum of 35%
Bugs:
Insanity: Increases Fear resistance by a maximum of 35%
Cool Down: Passive
Bugs:
Shock and Awe: Reduces cool down on Stunning Punch and Clobber for a maximum of 9-13 seconds.
Reverse Swing: Imbues Staggering blow with the ability to increase your damage on target. This is a Proc effect and only lasts a few seconds.
Other Information: Instant.
Upgrade Concerns:
Bugs:
Levels: 15, 24, 56, 72
Upgrade Concerns:
Default
Type: Active. Two-Handed
Upgrade Concerns:
Bugs:
Upgrade Concerns:
Cool Down: Passive.
Combo-Scatter Foes: Wide cone effect knockback.
[2.] Reduce the cooldown to 1 minute or less.
Bugs:
Rampage: Chance on being damaged to hit all enemies in area. Maximum 4m 100% damage.
283 x 2 or 566 total dam
Upgrade Concerns:
[3.] Knock back during the middle of the combat makes the first strikes useless. Intended?
Bugs:
Bugs:
Cool Down:
Cool Downs: 60s, 60s, 60s, 60s
Bugs:
Stamina Costs: 22, 65, 83, 102, 111, 139, 165, 174, 211, 224,
Other Information: Instant. This ability will become obselete in the level range of 7-10.
2. No thrown weapon effect.
Upgrade Concerns:
Cool Downs: 8s, 9s, 10s, 11s, 13s, 14s
[1.] After using this combo you become frozen for 3 seconds.
Cool Downs: 10s, 10s, 15s, 15s, 18s, 20s, 20s, 20s, 20s, 20s
212 x 3 or 636 total dam
Cool Down: Instant
Bugs:
Levels: 7, 20, 28, 36, 40, 52, 60, 65, 76, 80
Staggering Punch: Upgrades Stunning Punch by adding a effect that reduces the targets movement speed.
Upgrade Concerns:
[1.] Rank1 gives 0.2% evade buff. Does not seem to be viable as a level 50 feat.
[1.]This does not scale properly with level. The level 80 jagged cuts does less damage then the previously earned one. The output damage based on stamina cost is not effective.
Cool Down: 10s
Bugs:
Upgrade Concerns:
Cool Down: Passive.
Jagged Cuts IV was ticking at 88/tick (with all related feats)
Bugs:
Cool Down: Passive.
Upgrade Concerns:
Cool Down: Passive.
Bugs:
Bugs:
Eyes of Madness: Ability that lowers threat.
Stamina Costs: 82, 152, 215, 311
1. Melee Range. (The weapon is not “thrown.”)
[1.] Passive.
[1.] Does weak damage compared to the description. Is this intended?
Combo Decapitation: Instant damage attack. More ranks increase the DPS by 1% to a maximum of 5%.
Upgrade Concerns:
Upgrade Concerns:
Upgrade Concerns:
[2.] Intermit “Target is not a character.”
Great Weapons Master: Said to add 10% damage. This Feat scales with level.
Levels: 5, 7, 11, 13, 17, 19
*Feat Guide: Bugs & Upgrade Concerns*
Cool Down: Passive.
Upgrade Concerns:
Cool Down:
Test: Jagged Cuts III was ticking at 125/tick (With all related feats)
Stamina Costs: 76, 123, 352
Upgrade Concerns:
Upgrade Concerns:
Stamina Costs: 34, 65, 83, 102, 120, 139, 149, 186, 199, 224
Welcoming Death: Increases damage based on the number of foes in the area. Maximum of 10.
[1.] Skill needs to be buffed significantly in power or casting/execution time reduced.
Upgrade Concerns:
Stamina Cost: 22
Bugs:
2.Stamina cost is not efficent with its maximum damage output.
Savage Rage: Increases the damage done with melee attacks.
Upgrade Concerns:
341 x 3 or 1023
Viscious Strike This attack inflicts bleed damage and lowers threat.
[1.] The weapon intermitently does not return at all without the player changing options or pressing X. (See FAQ for more information)
Cool Down:
[1.]The damage scale between I & II is far greater then II to III. CoS III does not seem to be scaling properly.
Type: Active. Dual Wield.
Wreck Armor: Double weapon attack that decreases the targets defense rating.
Bugs:
Cyclone of Steel: Multiple strike combo.
Cool Down: 2m
No Escape: Throw weapon at target. Also has Damage + Stun + Bleed.
-or-
Finishing Blow: Ability to Charge Knock Down opponents. Follow up attack does x2, x3, and x4 damage based on feat points.
Upgrade Concerns:
Type: Active. Two-Handed.
Cool Down:
Upgrade Concerns:
Bugs:
Bugs:
Cool Downs: 60s, 60s, 65s, 65s
[1.] Even when the ability is shown as active on the UI it will no longer work / proc intermitently.
Cool Downs: 45s, 45s, 50s, 55s
Bugs:
Other Information: Instant. You will find it near impossible to knock back soldier classes in heavy or above armor.
Upgrade Concerns:
Stamina Costs: 30, 34, 48, 52, 65, 69
Upgrade Concerns:
Stamina Costs: 115,184, 373, 497
Unstable Mind: Removes Root, Stun, Snare effects and grants a short immunity.
Upgrade Concerns:
Cool Down:
Cool Downs: 30s, 30s, 30s, 30s,
Stamina Costs: 227, 323, 412, 560
Bugs:
Paralysis: Adds a short duration root effect to Clobber.
Bugs:
Cool Downs: 60s, 60s, 60s
[1.] A more polished animation displaying the charge forward attack motion.
Upgrade Concerns:
Cool Down: Passive.
Bugs:
Cool Down: 15s
[2.] Missing the first strike makes all other strikes worthless. Intended?
Rampaging Horde: Increases damage based on number of Barbarians in your area. Maximum of 10.
Bugs:
Clobber: A single attack that delivers a Knock Back.
Type: Active. Dual Wield.
Bugs:
Test: Results based on 25 different tests of each CoS (2,3,4) on Vanir in Yrmish Territory last night
Level: 4
Upgrade Concerns:
Type: Active. Two-Handed.
3.Possibly add a Snare or Root.
[1.]Does not break all Crowd Controls. It does not grant any immunity to being Crowd Controled after the ability has been used.
Slam: Double attack that will knock back the enemy.
Thirst for Blood: Group buff that can trigger a damage bonus by attacking or getting attacked. The proc is stackable and will eventually boost Health and Stamina Regeneration.
Bugs:
Type: Active. Dual Wield.
CoS 4 Average
Type: Active. Two-Handed.
Stamina Costs: 56, 163, 300, 560
Levels: 10, 20, 28, 36, 44, 52, 56, 68, 72, 80
Cool Downs: 12s, 13s,
Upgrade Concerns:
Other Information: If you get interupted during the multiple hit sequence, you will deliver no damage. This is HIGH damage hit for Dual wield.
Commatose: Increases stun duration of Stunning Punch.
Bugs:
1.Bleed damage is very low. Even with it’s damage feat mixed.
Bugs:
Earthshatter: Cone stun effect.
Type: Active
Bugs:
Bugs:
Bugs:
[1.] As of the 6/02 patch this feat is not working as intended. The patch did successfully take away the second attack, but it also greatly reduced the damage of the first one.
Type: Active. Dual Wield.
Type: Active. Two-Handed.
Type: Active
Arcane Marauder: Chance on spell hit to gain natural health regeneration and absorb mana from targets to a maximum of 5m.
Grisly Wounds: Increases Bleed damage over time of Jagged Cuts and Butcher to a maximum of 55%.
Bugs:
Cool Down: Passive
Levels: 32, 48, 60, 80
Butcher: A series of attacks that cause instant damage and then a small amount of bleeding damage over time.
[1.] Not updating the tooltip/description of Clobber and Stunning Fist to show the adjusted reuse time.
Upgrade Concerns:
Levels: 5, 20, 44, 80
Cunning Strike: A double attack that lowers threat.
Cool Down:
Cool Down: Passive.
Upgrade Concerns:
Levels: 9, 15
Fearsome Agility: Has a chance on hit to proc an Evade buff for a short duration.
Cool Down: Passive
Bugs:
CoS 3 Average
Cool Down: Passive.
Upgrade Concerns:
Bugs:
Cool Down: 3 mins
[1.] Damage does not seem inline with other feats of its nature. Intended?
Levels: 13, 20, 40, 64,
Cool Down: Passive.
Upgrade Concerns:
Cool Down: 2m
Upgrade Concerns:
Levels: 15, 24, 76
Bugs:
Bugs:
[1.] This ability may sometimes do no damage and give no miss/parry chance. Since patch 6/02.
Cool Down:
Upgrade Concerns:
Cool Down:
Swarm Fighter: Ability that taunts all minions in the area. Each time they hit you it triggers a heal.
Blood Rage: Gives a small boost to Two-Handed age of conan gold damage and also has a chance on hit to proc a small health regeneration.
Levels: 17, 32, 48, 68
Damage Increase: +12, +16, +30, +43
Stamina Costs: 39, 60
Cool Downs: 30s, 30s, 35s, 35s
[2.] If the first attack after finishing blow misses you can use a combo to get a bugged amount of damage.
Sweep: This attack will inflict damage on multiple targets in a frontal arch.
Upgrade Concerns:
Level: 2
Cool Down:
Upgrade Concerns:
Type: Active. Two-Handed.
Upgrade Concerns:
Stamina Costs: 26, 44, 74, 116,
Bugs:
Upgrade Concerns:
Beserker
Stamina Cost: 20s
Upgrade Concerns:
Bugs:
Staggering Blow: A hard attack that will lower the targets evasion by a small amount.
Average CoS2 Dam excluding procs
Bugs:
Hammer and Anvil: Increases the damage of Stunning Punch to a maximum of 30%.
[3.] Extend the effect time.
Stunning Punch: Single attack that stuns the opponent for a few seconds.
Cool Downs: 10s, 10s, 15s, 18s, 18s, 20s, 20s, 20s, 20s, 20s
Related Topics:
I met him near E. age of conan gold Mountains and he gave me the sword and I was able to equip it. First thing I noticed besides the lacking name was that the DPS on it was decent and it has two procs. Just stance dancing between Reaver and Blood Rage stance was a difference in DPS (Also notice in the screenshot that the DPS from the description when the chat link is clicked is higher that my normal Blood Rage stance DPS).
A friend of mine found this sword on his Necro (he literally found it laying there in a chest out in the wilderness, so when he picked it up he could not see the requirements for it. *It also did not have a name at all… just a blank spot.
http://i64.photobucket.com/albums/h1…picture003.png
*I got the Deepwound 1H Epic sword from the Arena quest chain aoc gold a few days back and I was tempted to respec back into a heavier Reaver hybrid build, but now I think I will stick with 2H.
Post here with questions, I am a lvl 58 2H hybrid barb with mediocre gear.
I thought the sword was a Blue item at best and I was not aware that an Epic item could be a random drop that can be sold once I outgrow it.
Well today after the patch the sword has a name and that name is in purple, so I took a screenshot (forgive the quality and my crappy 12FPS).
Related Topics:
[Reported] - Spark of Set is not functioning properly. (Added 6/3/08)
[Reported] - Power of the Serpent Ring has an incorrect tooltip percentage.
Tempest of Set - Bugs and Balancing Issues - Compiled List
[Reported] - Improved Lightning Strike has no damage on the tooltip.
[Reported] - Mark of Set and PoM’s HP buff do not stack properly. They have adverse affects when both are active. (Added 5/27/08)
[Reported] - Cyclone of Set appears to be underpowered for the tier of the feat.
[Reported] - Thundering Command tooltip and debuff icon tooltip both indicate the target (both npc and player) has had their fizzle chance increased by 1%. This is thought to be an error and should be 100%, especially considering its depth in the thunder tree. (Added 5/28/08)
[Fixed] = The issue was resolved in a patch. I’ll try to include a date as well.
BALANCING ISSUES
Other
[Reported] - Wisdom, when modified by equipment with a +wisdom stat, does not affect Magic Rating. Displayed and Actual heal amounts don’t change. Displayed and possibly actual damage amounts don’t change. (Added 5/29/08)
[Reported] - When casting Mark of Set 2 while another ToS has Mark of Set 1 - Melees (Specifically Atleast Conq’s) will suffer HP drainage. Disabling one or the other Marks of Set will fix this issue. (Added 5/27/08)
BUGS
[Reported] - When zoning a heal over time buff icon may appear indefinitely. You do not receive the buff but the icon remains. (Added 5/27/08)
Spells
[Confirmed] = A dev confirmed issue. Most likely in coding or testing phase for Funcom.
[Fixed] - The combination of Triumphant Life of Set and Guiding Spirit appears to be overpowered in a group setting. (Updated 6/7/08)
[Reported] - The level 30 quest should offer a magic rating and currently is not.
Feats
[Reported] - Growing Storm feat is not working correctly. Tooltip with 5/5 says its supposed to reduce my Life of Sets mana by -25 per stack (25/50/75), but it only reduces by 9(shown by hovering over life of set spell and looking at the mana cost everytime you get a stack). Could be a tooltip issue. (added 6/7/08)
[Reported] - Thundering Command is not silencing as intended.
I will use a system of [Reported], [Confirmed] and [Fixed] to represent issues.
[Reported] - Mark of Set does not refill to the full health bar. (Added 6/3/08)
[Reported] - Storm Crown will sometimes trigger from a Desecration tick.
[Reported] - Vision of hatred seams to break itself on PVP use. unable to stun. (Added 5/31/08)
[Reported] - Upon death some buffs do not go away. (Added 6/3/08)
[Reported] - Currently any passive damage we give to the team be it from storm nimbus, storm crown, idol of set’s power upgrade to idol of set or even that of the building storm is seen as our damage not the damage of the person it procs off, leading to large agro additions on top of our otherwise high agro. (Added 5/27/08)
[Reported] - Idol of Set can still be cast twice if you activate the 2nd idol while the first is still being cast. (Added 5/27/08)
[Fixed] - Erasing feats erases gathering skills. (Updated 6/7/08)
[Fixed] - Cyclone of Set is able to be cast more times than intended. (Fixed 5/27/08)
[Reported] - Fury of the Storm is believed to be nonfunctional.
[Reported] - Faithful of Set procs but is not increasing healing spells. (Added 5/30/08)
[Reported] - Degredation of Set is causing agro issues that are not intended.
[Reported] - If you have multiple ToS in a group the heals do not stack.
[Reported] - The improved lightning feat is not updating the tooltip with the updated damage. (Added 5/31/08)
[Reported] - Mark of Set on occasion will recast itself continually. This also appears to overwrite a PoM buff and create unintended agro effects.
[Confirmed] - Spellweaving has been removed for the time being due to bugs. (Fixed 6/2/08)
I’d like to update this thread as often as possible to include status updates on fixes as well as a listing of issues. I appreciate all the hard work everyone puts into these forums.
[Reported] = A player reported issue.
[Reported] - Mark of Set Rank 5 has no casting animation. (Added 5/30/08)
[Reported] - Lightning Strike’s fatality animation sometimes is not shown properly. (Added 5/27/08)
[Reported] - Casting Idol of Set or Cyclone of Set near a resource node will “damage” the node down to 0% (Added 5/27/08)
[Reported] - Lightning Strike can skip cooldown if pressed at a certain time.
[Reported] - Reseting your feats while you have the Set’s Spark of Life spell does not remove this spell from your knowledge; however, it does become unusable. (Added 5/29/08)
[Reported] - Many have stated that the refresh timer on Idol of Set (1 minute) makes the feat highly undesirable. Proposed lowering of recast timer while retaining the one idol at a time rule. (Added 5/27/08)
[Reported] - Aura of Nebthu duration and cooldown time make this skill less than desirable. (Added 5/27/08)
[Fixed] - Idol of Set is able to be cast more times than intended. (Fixed 5/27/08)
[Reported] - Life of Set Rank 3 has no casting animation. (Added 5/27/08)
[Reported] - Divide and Conquer — buff icons are inconsistent and duplicative. Spell in general requires significant coordination for theoretical gain — suggest having very visible “+” and “-” icons on peoples’ heads (or something else very immediately visible, like a heavy glow color or something on the players).
While I’m not a harcore MMO player any more (wife and kid will do that to you) I still have a deep passion for MMORPGs. In Conan I’ve grown fond of the Tempest of Set class.
While I’m not very high level I’d like to see the class aoc gold thrive. I wanted to compile a list of issues (bugs, balancing, or otherwise) with the class using the great knowledge you guys possess.
[Reported] - Static Blood appears to be lacking in potency.
[Reported] - Lightning Strike for pulling a mob appears age of conan gold to be evaded (resisted) multiple times before taking. (Added 5/27/08)
[Reported] - In Team Annihilation Arena if you cast Idol of Set before it starts it will attack your team’s rez pillar. (Added 5/27/08)
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Including all attacks I made minus the dot ticks I did 1,000 attacks(I checked my log and it shows that snap kick can in fact proc offhand attacks) and there were 240 additional offhand attacks. Which means my offhand % is 24%. Now subtract 10% from feats and you get 14% and like I said, I’m not sure how much of the 14% is from dex.
Your Grim Corruption II pierces Captain Sylfest for 121.
That’s all I have for now but I’ll keep it updated if I am able to find out anything else.
Your offhand pierces Captain Sylfest for 68.
So my theory is that when you proc an offhand attack during a combo, your offhand incorrectly recognizes the targets shielding.
Your offhand pierces Ship Crew for 93.
Your Grim Corruption II pierces Ship Crew for 188.
Your offhand pierces Grizzled Alpha Hyena for 43.
I also came across a thread on the EU forums discussing this:
Ok so I did a little test to mainly try to figure out the base offhand % as well as how the procs work.
I did another test to see if your offhand attack damage had anything to do with your actual offhand dagger damage. I tested this by putting a level 1 dagger with much less damage in my offhand.
Your Grim Corruption II pierces Ship Crew for 171.
I know this isn’t solid proof of what the base offhand % is but from this I’ve concluded that the base offhand % chance is somewhere around 10% depending on however much dexterity adds to offhand chance.
Your Swift Strikes III pierces Grizzled Alpha Hyena for 92.
Your Grim Corruption II pierces Captain Sylfest for 134.
Sperate from this I also wanted to know how the procs work with combos and normal attacks.
This post is inteded as informative as well as inquisitive so if anyone has any input, suggestions, or corrections please reply!
Your offhand pierces Grizzled Alpha Hyena for 47.
My lvl 32 assassin currently has the feat aoc gold Deft Blades 5/5 (improves offhand chance by +10%). I unequipped all items that added to +offhand %. Now I dont know how much offhand % dexterity gives but I imagine its not a whole lot considering the rest of the stuff dex improves isn’t a lot. But for the sake of this I evened it out to 200 dex by adjusting my gear.
Your offhand pierces Ship Crew for 103.
http://forums-eu.ageofconan.com/showthread.php?t=42384
Your Swift Strikes III pierces Grizzled Alpha Hyena for 101.
Now if I could get a Funcom person to confirm this information (especially the base offhand %) that would be awesome.(and a sticky maybe?)
I was able to determine that your offhand damage is not based age of conan gold on your actual offhand dagger damage, but instead seems to be based off of your primary weapons damage.
This also shows though that the amount the offhand attack hits for has nothing to do with your combo’s damage. Instead its just treated as a normal attack that’s added onto whatever attack made it proc. Not only that but each time I got an offhand attack associated with a combos finishing attacks, my offhand would proc on every finishing aoc gold attack. So as you can see here I was able to proc my offhand on 2 mobs while attacking them at the same time with the Grim Corruption II combo.
I’m not completely sure why you get a damage decrease when you proc offhand attacks from combo attacks, but I’ve noticed that when you attack a mob in a direction where it doesn’t have any directional shielding you can proc “big numbers”(these are numbers that show up larger on your screen as the damage listed above your target. they aren’t crits, but they do more damage) And in addition to your normal attack being a “big number” your offhand will be a “big number” as well. But with combos, when you attack a side with no shields and proc an offhand attack it never seems to notice the unshielded area youre attacking and treats it like you’re not attacking a vulnerable area, therefor, no “big numbers”.
Your offhand pierces Captain Sylfest for 75.
Well I looked at all of my offhand attacks in the log and it shows that offhand attacks CAN proc on each individual hit during a combo, not only the white attacks while youre cooking the combo but also the multiple hits you get when you actually finish the combo as shown here:
Originally I thought that the damage reduction in offhand procs was from people doing combos on mobs with directional shielding up. It was also suggested that with some combos your stance damage wasn’t being applied to your offhand damage when you proc an offhand from a combo. I tested this and this doesn’t appear to be true as with combos and white attacks my offhand damage dropped dramatically when not in poison stance.
I did “/logcombat on” for 1,000 attacks worth and then uploaded it to the aocstats site. I kept dots out of the equation as I wouldn’t expect dot ticks to proc offhand chance anyways.
This combo finishes with 2 attacks and as shown when you proc offhand on a combo finisher it applies it to each one of the attacks instead of treating each one like an individual chance to attack with your offhand. Cool stuff.
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